The path starts at the top right of the screen and takes an S-bend up as it goes to the left side of the screen. After that, it travels down and repeats the same pattern each time it travels from one side of the screen to another until it reaches the bottom, where it makes one final S-bend up and goes straight to the pyramid at the bottom left corner of the screen. The gaps are adorned with uraeus symbols.
Both versions share the identical design, but the hieroglyphs below were not present in HD. The path design is identical, where the color is dark bright green with diamond shapes.
The Uraeus symbols remained in gold color, but it was made shiny in HD, along with the purple diamonds behind it.
The scenery is all in sand-like color. In the original version, the background is happened to be a carved stone. In HD, the whole background is sand with rocks and plants adorned.
Uraeus Nefertari is generally considered an easy map, as is usually the case with the first map in each Luxor game. There are mostly S-bend lines with U-turn curves mixed in, and the spheres do not travel very quickly until late in the game where the difficulty greatly increases. Accuracy should not be a problem here for most players.
- Luxor and Luxor HD
- Stage 1-1
- Stage 4-1
- Stage 7-1
- Stage 10-1
- Stage 1-1 (Challenge of Horus)
- The path cover at the beginning of the path exists only in the widescreen version of Luxor HD.
- The level itself shares the similar design from its original game.